package com.yanqu.road.entity.activity.ruishou.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

@FieldTypeAnnotation(tableName = "t_s_activity_ruishou_area")
public class RuiShouAreaConfig {

    @FieldTypeAnnotation(desc = "活动ID", select = true)
    private int activityId;
    @FieldTypeAnnotation(desc = "区域ID", orderASC = true)
    private int area;
    @FieldTypeAnnotation(desc = "名字")
    private String name;
    @FieldTypeAnnotation(desc = "解锁条件（怪物id=数量，0默认开启）")
    private String unlock;
    @FieldTypeAnnotation(desc = "消耗祈福券数量")
    private String num;
    @FieldTypeAnnotation(desc = "弹珠掉落至回收栏获得瑞兽币")
    private String score;

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getArea() {
        return area;
    }

    public void setArea(int area) {
        this.area = area;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public String getUnlock() {
        return unlock;
    }

    public void setUnlock(String unlock) {
        this.unlock = unlock;
    }

    public String getNum() {
        return num;
    }

    public void setNum(String num) {
        this.num = num;
    }

    public String getScore() {
        return score;
    }

    public void setScore(String score) {
        this.score = score;
    }
}
